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Things We know and you need to know about Call of Duty WWII

Released Image of Call of Duty WWII
Call of Duty®: WWII

Call of Duty WWII was officially revealed earlier today, and while the trailer and dev chatter from the live stream gave us a few details—namely that there will be boots on the ground, viscerally—some other publications were able to preview the game ahead of the reveal. We weren’t one of them, but I’ve scoured the information out there from IGN, Polygon, and others to put together a summary of the most important details.

Call of Duty WWII Release date?

Call of Duty®: WWII will dispatch November 3 on PS4, Xbox One, and PC. The individuals who pre-request will access the upcoming multiplayer beta, in spite of the fact that there’s additionally a contention to be made for playing the cat-and-mouse diversion, as there are probably going to be some truly enticing CoD packages accessible amid The shopping extravaganza following Black Friday 2017.

The Campaign

19-year-old Ronald ‘Red’ Daniels takes the lead in what Activision insisted during today’s reveal is an “authentic” story of brotherhood on the battlefield—like with some kind of band of brothers, perhaps—with “intense, visceral, boots on the ground gameplay.”

Daniels is from Texas because every World War II story needs someone to say “You’re a long way from Texas, farm boy,” and Call of Duty WWII delivers on that front. According to Polygon’s preview, he’ll serve under Pierson and Turner, who have conflicting philosophies about war, and other characters will include “female resistance fighters, a soldier in an African-American unit (the U.S. Army was still segregated in WWII), a British officer and even a child.”

It sounds like Call of Duty®: WWII is at least depicting the war with greater scope than the series has previously, with more investigations into the many civilians and combatants who died or suffered through it—according to IGN, the game will depict “things like racism, religious persecution, and sexism.” And according to Glixel’s interview, Sledgehammer has been working with historian Martin Morgan on these details.

“[Morgan] told us all these profoundly moving stories of sacrifice and atrocities and heroism,” Sledgehammer co-founder Michael Condrey told Glixel. “From the beginning of the war to the end, this whole thing affected millions of lives. We really wanted the game to get in touch with the personal stories.”

Until I see it for myself, I’m skeptical of the supposedly historically authentic approach that Activision is pushing—Call of Duty: Infinite Warfare was also called “authentic” and it had spaceships. Though I can nearly guarantee that someone in Call of Duty WWII will whisper to us about taking the one on the left, while they take the one on the right.

Realistic Moment

But regarding the goal of presenting a more horrific tale and a more vulnerable soldier, all the previews indicate that Call of Duty WWII will have no regenerating health. “Instead, you have to limp over to your medic and ask for help,” writes IGN. “Same goes for ammo—according to developers, if you run out, you’ll have to rely on your squad to toss you more.”

“You have to worry about every bullet,” Sledgehammer’s other co-founder, Glen Schofield, told Polygon. “You’re not the superhero. You can’t just stand there taking seven bullets, ducking, shooting again. It’s refreshing for us to deal with recruits who aren’t Tier One warrior, to show that vulnerability. They’re naïve. It’s been a really cool challenge creating this different kind of gameplay.”

I’m not sure how that’s much different from Call of Duty’s past. Even with the jetpacking abilities of Infinite Warfare, on hard mode I was largely required to hide and timidly pick off enemies, occasionally running away from grenades. I’ve never felt like a superhero in CoD, to begin with, whereas Titanfall and Bullet storm definitely has that effect.

The Multiplayer: Call of Duty WWII

Points of interest were meager at the uncover occasion, however, we know a little about what Call of Duty®: WWII will convey to the multiplayer side of things. Expect all the typical modes, obviously, and the new War mode.

War is a “story-based uneven fight between groups with various targets,” and one of the situations will be the Normandy attack, as you’d anticipate. We’ve yet to hear significantly more than that, for example, what number of players will be included—however, I’m seeking after Red Ensemble 2-style fights with 32 to 64 players.

In any case, that doesn’t really disclose to us that CoD is going greater. Likewise declared today was “Base camp,” a social space—with no critical subtle elements past that.

The movement will be somewhat extraordinary, as well, with another “Divisions” framework which sees players enroll in Divisions, normally, and “advanced through the positions.”

Expect a legitimate multiplayer uncover to come at E3 in June, where it will be playable on the show floor.


The Co-op


Released Image of Call of Duty WWII
Call of Duty®: WWII

All we know for the time being is that CoD’s currently essential Zombies co-op mode exists, and will see players fight the Third Reich’s shrewd analyses in an undead armed force recruiting. Glixel’s preview possibly indications at something else center related, however perhaps it’s quite recently dubious Zombies buildup:

“We have something extraordinary with co-op,” Schofield told Glixel. “Especially a Heavy hammer thing. Unique story, dim, new foe—we can hardly wait to show more.”

With everything considered, Overwhelming mallet and Activision’s tale about Call of Duty®: WWII has reflected CoD reveals the past: it will be genuine, knotty, there will be boots on the ground, it will be inventive. There’s dependably a specialist expert and real human stories. Along these lines, while there are some encouraging thoughts—and I think making a beeline for Call of Duty®: WWII is a decent move—I’ll hold off until further notice on any general affirmations that CoD has reexamined itself or that it’s the new Spec Operations: The Line. We’ll keep this post refreshed as we hear all the more, particularly from E3.


Yes, Sledgehammer and Activision are playing it safe by revisiting Normandy and the European theater of war. There doesn’t look to be much that’s entirely new here. What is new, however, is that this is a Call of Duty game set in the original franchise’s time period with modern day graphics and technology. That should be enough to sell plenty of people, myself included.

As far as the reveal event, I loved the trailer and the behind the scenes footage was fun, but the whole thing felt far too scripted.  I really wish companies like Activision would do away with these highly staged, highly scripted events and just let loose a little. Show us some gameplay, show us some multiplayer, throw us more bones, don’t be so self-congratulatoryIt’s just a little too cringe-worthy. I feel like Michael and Glen are both cool guys, and I wish Activision would just let them speak a bit more freely rather than read off bullet points. People respond well to sincerity, and in the age of social media and YouTube, that resonates more than ever compared to this kind of thing.

I really do think most Call of Duty gamers are excited about this, who think leaving behind sci-fi movement, in particular, is a bad idea. Others think WW2 is overplayed and wish this were Korea or Vietnam. Hell, I think it would be interesting to set an entire Call of Duty game in Afghanistan, Libya, Syria, etc. But I’m still happy to see a big-budget take on WW2.

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Sivaksan Siva

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